Independent games from Denver, Colorado—built with retro roots, modern bite, and one clear reason to press play again.
Descend through an endless cybernetic shaft. Destroy enemies, recover salvage, choose powerful upgrades, and face a major boss every fifth sector.
Newlands Games began in the late 1980s with World Builder on a Macintosh. My first game, Attack of the Birdons, was created with my brother, distributed as shareware—and actually sold.
Decades later, the mission remains the same: turn strong ideas into complete, distinctive single-player experiences that start quickly and respect your time.
Browser games. Tactical experiments. Useful tools. Plenty of neon.